Mises à jour Garry's Mod
Les dernières versions des outils Garry's Mod, des plus récentes aux plus anciennes. Le hub se met à jour lui-même, ainsi que les outils de chaque jeu, depuis l’application.
- Garry's Mod 0.1.3
- Garry's Mod's own console commands: the console's "Common commands" list had three Counter-Strike commands (mp_restartgame, mp_warmup_end, bot_kick) that Garry's Mod doesn't have. They're replaced by host_workshop_map, gamemode and bot, and the input's example is "changelevel gm_flatgrass".
- Garry's Mod 0.1.2
- Server updates on the public branch: SteamCMD is no longer asked for "-beta public" (seen in the s&box pack on 2026-10-23: Steam answered "Access Denied" for a new build that way, while the plain update went through).
- Garry's Mod 0.1.1
- Updates on the x86-64, prerelease and dev branches: the update check compares with the server's own branch, not public's. Such a server no longer shows "out of date" for good and is no longer updated every half hour.
- Your own Workshop list is kept: a srcds_workshop_ids.txt you wrote (by hand or with another tool) joins the list when the server is added, when a rented server's file access is set up, and before every start. It is never deleted or overwritten before that.
- Workshop collections: players download the collection's items too (resource.AddWorkshop), not only its maps and game modes. Its items are asked of the Workshop before every start and after a change on the Server page (Steam not answering: the last list stays). The addon check's findings for them show in the collection box.
- A collection pasted in the add box while Steam doesn't answer is refused, instead of its own id landing on the list as an item.
- Addon check: old items (
*_legacy.bin) are unpacked and checked. An addon that couldn't be read shows "couldn't check" instead of "no backdoor signs"; one without Lua shows "no Lua code". - Chat can't fake events: a chat message shaped like a log line (with another player's SteamID) stays chat.
- Freeze restarts follow the crash rules: none with automatic restarts off, none after 3 crashes or freezes in 10 minutes, and one "server offline" trigger event instead of two.
- Rented servers: the bridge, the Workshop files and DarkRP's files copy only their own files and folders, never all of addons/ or lua/. ULX and the other admin mods are found from a listing of the server's addons folder.
- A 64-bit server started elsewhere (srcds_win64.exe) is noticed before a start, like the 32-bit one.
- The Game Server Login Token set through the Server page is checked like on the launch page: one used by another server here is refused.