Fair Fight rules as sentences
If someone kills with a pistol from more than 150 m, flag them; if it happens 3 times in 30 minutes, kick them. Built from dropdowns. Export your fair-play settings and rules to a file and import them on another server.
Run WARDOGS community servers with Fair Fight rules you write as sentences, fair teams, shared bans and ClanStop global bans, VIP for seeders, Discord map voting and public server pages.
If someone kills with a pistol from more than 150 m, flag them; if it happens 3 times in 30 minutes, kick them. Built from dropdowns. Export your fair-play settings and rules to a file and import them on another server.
Rules record what they would do before you let them act.
When someone joins, a rule can look at their K/D and headshot rate on all your servers, or across every community that shares with ClanStop, then flag them, add them to the watch list or kick them. Rules also run when someone leaves (say, right after a warning) and at the end of each round, on the whole round's numbers.
Ratings, team strength and a balance plan. Stop players joining the bigger team, and keep teams even during a match by moving the latest joiners across; moves ask first when the round is almost over.
One list for all your servers, plus lists imported from BattleMetrics or Warcon CSV, turned on per server.
Clear cheats confirmed by ClanStop keep a player off every server that enforces global bans, in every game.
Players who seed earn priority slots, kept in the servers' reserved slots.
/status, /players and /report for everyone, staff commands, and polls that pick the next map and mode. Posts and replies can be in any of 12 languages.
Rules, teams, settings, the moderation log and appeals.
Time on each team, switches, who killed them and team kills.
Sub-admins with exactly the permissions and servers you choose; they never see your RCON password.
After each round, a Discord post with the winner, each team's score, the MVP and the top players. While the server seeds, a call for players with the join code, and a thank-you to the seeders once it fills. Each can go to its own channel.
With the server listed and player stats shared, its ClanStop page shows the round being played, team by team, plus a leaderboard and each player's history. Match recaps link to it.
WARDOGS servers are managed remotely through the game's own RCON API. The game server posts its kill feed: on Season 2 servers, Settings → Kill feed makes the exact lines to paste into ServerSettings.ini (older servers keep the one-click setup). When the tool has no public address, kills go through ClanStop's relay and the tool fetches them every few seconds, so no tunnel is needed.
RCON Hub can ban one person on every server of every game you run, from one page. Here's how that ban reaches WARDOGS: Into each server's own ban list by SteamID64, alongside every other game.
On servers where you turn it on, a clear cheat confirmed by ClanStop keeps a player off every server that enforces global bans. A match kicks the player from that server right away; only ClanStop can make a ban global, after re-checking the evidence. How global bans work. How to set it up, step by step (English guide).
| Rule | When it matches | Repeats |
|---|---|---|
| Bolt-action rate | two bolt-action kills less than 0.65 s apart (no penetration) | 2, in different rounds |
| Bow rate | two compound-bow kills less than 0.33 s apart | 2 |
| Fire rate | kills faster than half the weapon's fastest rate | 2 |
| Kill beyond the map | a kill distance over 23 km | 1 |
| Killed while dead or goneall games | a kill more than 10 s after the killer died or left, or before they joined | 1 |
| Kill beyond the mapall games | a kill distance larger than the map's own diagonal | 1 |
| Dead attackerall games | hits or kills while logged dead | 1 |
Long-range pistol, SMG and rifle kills stay local flags until calibrated from real data. Every rule ships switched off until it's been checked on a live server.
Step-by-step fixes for the problems WARDOGS server owners hit most.
No. Admins and whitelisted players are never banned automatically, and automatic bans are limited to 3 an hour.
Yes: BattleMetrics or Warcon CSV files, or our own JSON export. Each server chooses which lists it uses.
Yes, as priority: one list for all servers, written into each server's reserved slots so those players get in when it's full.
Yes. In "Just tell my staff" mode rules only record what they would do.
Yes. RCON Hub's WARDOGS tool is free for Windows: a live dashboard, players, kicks, bans, every game setting, fair teams and Fair Fight rules.
Yes. Export on the Fair-play rules page saves the detection settings, actions and rules to a file. Importing never turns automatic action on, and the file never holds your Discord webhook or any player.
Yes. Sub-admins get exactly the permissions and servers you choose, and they never see your RCON password.
Yes. Its tools have been tested on a real WARDOGS server. Adding a rented server (Nitrado, a Pterodactyl panel or FTP) is still marked Preview until it has been fully tried on a real host. RCON Hub is beta software, so back up before big changes.
Ask on ClanStop's Discord. Server owners and the RCON Hub team answer setup questions, bug reports and game requests there. The link is in the menu and at the bottom of every page.
Ask on ClanStop's Discord: support, ideas, game requests and ban appeals.
Free for Windows 10 and 11, published by ClanStop. Beta software — back up your server's settings and world before changing anything.