tools v0.1.41

Project Zomboid server manager

Get Workshop mods onto your Project Zomboid server and keep them working: paste a collection, fix load order and missing dependencies in one click, restart when a mod updates, and back up before every restart — on your PC or a rented server.

Project Zomboid server manager at a glance

Live connection
Source RCON
Hosting
Your PC (SteamCMD; Build 42 by default, Build 41 on the legacy branch) or rented: Nitrado, a Pterodactyl panel (BisectHosting and others), or any host with FTP or SFTP
Mods
Steam Workshop items and collections, Build 41 and 42 layouts
Players
By SteamID, or account name when there's none
Your settings
Only WorkshopItems=, Mods= and Map= are written; every other line is kept
Tested
Live, on a Build 42.21 server installed and run by the tool; RCON on a real BisectHosting server, the rest of rented support not yet on a real host for Zomboid
Signed
The tool is digitally signed by its publisher, so Windows can tell who made it and that it hasn't been changed
Project Zomboid tools

What RCON Hub does for Project Zomboid servers

Mod checks with one-click fixes

B41-only mods on a B42 server, missing or disabled dependencies, incompatible mods, duplicates, removed Workshop items, unknown mod ids and load-order loops — in plain English.

Automatic load order

Sorted on require, loadModAfter and loadModBefore, with map mods before Muldraugh.

Required mods in one click

When a mod needs other mods, install them right there.

Restarts when a mod updates

Steam is checked every 10 minutes; players get warnings at 10, 5 and 1 minutes, or it restarts right away if nobody's on.

Backups before every restart

The world, the settings files and the accounts database, with a free-space check; restoring takes a safety backup first.

Finds the server you already have

A running server, Steam libraries, SteamCMD and WindowsGSM folders — and switches mod checks to its build.

Player profiles from the logs

Sessions, hours survived, deaths, skills, PvP hits, chat and last position (zombie kills with the KillCount mod), with notes, watch list and flags.

Can friends join?

Game ports, the server listening, the Windows Firewall rule and the router over UPnP.

Leaderboards

Hours survived, skill levels, play time and PvP hits, per season or wipe; zombie kills too when the server runs the KillCount mod.

Discord, in your language

Paste a channel webhook, no bot needed, and pick which news to post, kicks and bans included. Every screen, and the Discord posts, can be in one of 12 languages; what players read in game stays English.

Under the hood

How RCON Hub connects to Project Zomboid

Project Zomboid speaks Source RCON for players, messages, kicks and bans. RCON Hub launches the server's java directly with your own memory setting instead of the batch file's fixed 16 GB, and reads server-console.txt to name the mod behind a Lua error.

Bans

Banning players on Project Zomboid

Ban in all games

RCON Hub can ban one person on every server of every game you run, from one page. Here's how that ban reaches Project Zomboid: By SteamID with banid over RCON — which works even for someone who never joined — or by the account name seen on that server when there's no SteamID.

ClanStop global bans (Fair-Fight)

On servers where you turn it on, a clear cheat confirmed by ClanStop keeps a player off every server that enforces global bans. A match kicks the player from that server right away; only ClanStop can make a ban global, after re-checking the evidence. How global bans work. How to set it up, step by step (English guide).

ClanStop global ban rules for Project Zomboid
RuleWhen it matchesRepeats
Melee reacha vanilla melee hit beyond 4 tiles (the longest reach is 1.63)2
Handgun rangea vanilla handgun hit beyond 36 tiles2
Shotgun rangea vanilla shotgun hit beyond 30 tiles2
Firearm rangeany vanilla firearm hit beyond 80 tiles (40 with a scope)2
Killed while dead or goneall gamesa kill more than 10 s after the killer died or left, or before they joined1
Kill beyond the mapall gamesa kill distance larger than the map's own diagonal1
Dead attackerall gameshits or kills while logged dead1

Only vanilla weapons count; modded weapons stay local. The rules read the server's PvP log, whose line still has to be checked on a live server. Every rule ships switched off until it's been checked on a live server.

Every game

Plus what RCON Hub does for every game

  • One sign-in, per-game accessGive each person a role per game and per server from one People page.
  • Ban in all gamesBan one Steam64 id on every server of every game at once, and see how it went in each.
  • Flags from every gameFair-fight flags, triggers, cheat signals and reports in one table.
  • Rented serversNitrado, Pterodactyl panels like BisectHosting, or any host with FTP or SFTP, with the same screens as a server on your PC.
  • Player profiles and leaderboardsModeration history, notes, watch list, seasons and per-wipe boards.
  • ClanStop sharingList your server and share player data — off until you turn it on.
  • Your languageEvery screen in 12 languages, and Discord posts in your community's language. What players read in game stays English.

Project Zomboid server manager FAQ

Does it support Build 41 and Build 42?

Yes. Build 42 is the default; Build 41 installs from the legacy branch. RCON Hub reads which build you have and checks mods against it.

Will it change my server ini?

It backs the ini up, then writes only WorkshopItems=, Mods= and Map=. Every other line is kept exactly as it was.

Can it restart when a Workshop mod updates?

Yes. Steam is checked every 10 minutes against the versions the server started with, with in-game warnings at 10, 5 and 1 minutes.

Can I use it with a rented Zomboid server?

Yes, through Nitrado, a Pterodactyl panel (BisectHosting and others) or any host with RCON and FTP or SFTP: settings, the Workshop mod list, backups and start, stop and restart. RCON has been tried on a real BisectHosting server, where “Fix it for me” finds a free port for it; the rest of rented support is still a preview for Zomboid (Nitrado itself has been tested on a real server with 7 Days to Die).

How do I add Workshop mods to my Project Zomboid server?

Paste a Workshop collection or item link. RCON Hub writes WorkshopItems=, Mods= and Map= for you, sorts the load order, installs required mods in one click and points out Build 41-only mods on a Build 42 server.

Is there a free RCON tool for Project Zomboid?

Yes. RCON Hub's Zomboid tool is free for Windows. Over Source RCON you get players, messages, kicks, bans, access levels and a console, and it also handles mods, backups and restarts.

Is the Project Zomboid server manager ready?

Yes. Its tools have been tested on a real Project Zomboid server. Adding a rented server (Nitrado, a Pterodactyl panel or FTP) is still marked Preview until it has been fully tried on a real host. RCON Hub is beta software, so back up before big changes.

Where can I get help with the Project Zomboid server manager?

Ask on ClanStop's Discord. Server owners and the RCON Hub team answer setup questions, bug reports and game requests there. The link is in the menu and at the bottom of every page.

Questions or problems?

Ask on ClanStop's Discord: support, ideas, game requests and ban appeals.

Run Project Zomboid with RCON Hub 0.3.13

Free for Windows 10 and 11, published by ClanStop. Beta software — back up your server's settings and world before changing anything.

Download RCON Hub