Blood moon aware
The next horde night comes from the game itself. Daily restarts, updates, backups and wipes wait until after it, during quiet hours you set.
Host 7 Days to Die on your PC or a rented server: restarts that never land on horde night, horde-night reports, crossplay bans by EOS id, the V3 settings editor with search and SandboxCode decoded, mods, backups and wipes.
The next horde night comes from the game itself. Daily restarts, updates, backups and wipes wait until after it, during quiet hours you set.
Zombie kills and deaths per player and who left early, posted to Discord, said in game and kept on the Blood moon page.
Steam, Xbox and PlayStation badges with EOS ids. Bans hold across platforms, and a banned player's rejoin attempts are logged.
Your serverconfig.xml with labels, limits and help, and a search box to find any setting by name, description or key. The V3 SandboxCode is decoded: blood moon days, day length, zombie speeds and more.
Upload a zip or paste a link. Each mod says what it means for players: XML mods reach them by themselves, code and art mods they install. Anti-cheat warnings with a one-click switch.
Backups and restore, wipes with a dry run — full, new world, map reset keeping players, player reset or unclaimed regions — and a wipe schedule.
Claims per player, read from the save.
The trigger builder with 7 Days to Die events, and vanilla cheat warnings.
News, two-way chat, slash commands, kicks and bans as their own posts and a daily summary, in your community's language.
Zombies killed, player kills, level, play time and score, per season or your own dates.
7 Days to Die has two ways in: telnet and the game's Web API. On your PC, RCON Hub sets a new telnet password at every start and keeps the console port closed to the internet. On rented servers, telnet is plain text, so the Web API is the better choice when your host offers it. Rented servers are tested on a real Nitrado server: console, restart, kicks and bans, staff, backups, settings, wipes and mods.
RCON Hub can ban one person on every server of every game you run, from one page. Here's how that ban reaches 7 Days to Die: ban add Steam_<id> on every server whose console is connected, and for their EOS id too once they've played. A server that's offline gets it when it's back.
On servers where you turn it on, a clear cheat confirmed by ClanStop keeps a player off every server that enforces global bans. A match kicks the player from that server right away; only ClanStop can make a ban global, after re-checking the evidence. How global bans work. How to set it up, step by step (English guide).
| Rule | When it matches | Repeats |
|---|---|---|
| Gun range | a gun kill beyond 1.5× that gun's range in the server's own items.xml (pistol beyond 75 m, rifles beyond 225 m) | 2 |
| Fire rate | direct kills faster than half the weapon's fastest possible rate | 2 |
| Speed | faster than 80 m/s for a minute — faster than any vehicle | 2 |
| Killed while dead or goneall games | a kill more than 10 s after the killer died or left, or before they joined | 1 |
| Kill beyond the mapall games | a kill distance larger than the map's own diagonal | 1 |
| Dead attackerall games | hits or kills while logged dead | 1 |
The game's kill lines have no weapon or distance, so today only the speed rule and the common session rule can run here. The gun-range rule also needs a server without mods. Every rule ships switched off until it's been checked on a live server.
Step-by-step fixes for the problems 7 Days to Die server owners hit most.
No. Daily restarts, monitoring restarts, updates, scheduled backups and wipes wait until after the blood moon, and the Server page says when something was moved.
Either works. Telnet is plain text, so for a rented server the Web API is the better choice when your host gives you a token for it. RCON Hub can also write a Web API token into the server for you.
Yes. Bans go by EOS id and platform id, so they hold whether the player joins from Steam, Xbox or PlayStation.
Code mods (a .dll) mean players install them and start without anti-cheat, unless you mark them server only. RCON Hub warns you and can turn anti-cheat off for the next start, which also turns crossplay off.
Yes. RCON Hub's 7 Days to Die tool is free for Windows. It uses telnet or the game's Web API for the console, players, chat, kicks and bans, and adds what the console can't: the settings editor, mods, backups and wipes.
Add a server on this PC. RCON Hub installs it with SteamCMD (stable or experimental), sets the world, slots and ports, and checks whether friends can join: ports, Windows Firewall, your router and CGNAT.
Yes. Paste a Nitrado long-life token and pick the server: the address, telnet port and password are read from its own serverconfig.xml. A Pterodactyl panel (BisectHosting and others) works with its API key, and Fix it for me turns telnet on for you; other hosts with telnet or the Web API plus FTP or SFTP. Tested on a real Nitrado server.
Yes. Its tools have been tested on a real 7 Days to Die server. Adding a rented server (Nitrado, a Pterodactyl panel or FTP) is still marked Preview until it has been fully tried on a real host. RCON Hub is beta software, so back up before big changes.
Ask on ClanStop's Discord. Server owners and the RCON Hub team answer setup questions, bug reports and game requests there. The link is in the menu and at the bottom of every page.
Ask on ClanStop's Discord: support, ideas, game requests and ban appeals.
Free for Windows 10 and 11, published by ClanStop. Beta software — back up your server's settings and world before changing anything.